Having yet to fully settle on lists doesn't help either. I've narrowed it down to a few casters and general themes, but the details are in constant flux. Working up lists the night before, or morning of, is looking like a safe bet. Two potentials saw the table against EV over the last week and a half, one the very infantry heavy pIrusk list and the other a specialist heavy eSorscha list. The latter game will get a battle report, though of lesser quality than usual, when I work up the momentum for it. The former game won't be getting a full treatment, so here's a small recap.
I was fielding full units of Kayazy and WGI along with Black Ivan, some Greylords, and Reinholdt. We rolled up the scenario (Steamroller) where you start with three objectives and one disappears on turn two. The two infantry blocks went on the flanks for the outside objectives, while the battle group and Greylords went for the center. The Winter Guard got stranded on a flank when their objective disappeared, and the swamp that stood between them and the rest of the battle meant they were effectively out of the game. I thought I saw a chance for a ranged assassination against pGaspy (EV's standard list), but turns out I didn't have everything set up and had Irusk hanging in the wind. I tried to gum up LoS with some hard sprinting Winter Guard, but all they did was bunch up good for Bile Thralls. A handful of Hellfires later and the game was done. This was my first time playing with a clock and it was quite the experience. I don't think I made any big mistakes because of the clock, aside from the end where I didn't get my assassination lined up right and then didn't notice the Bile Thralls waiting to kill all my dudes. The added time element added a pleasant sense of urgency and obviously kept the game moving at a good clip. All the infantry was a bit much to handle though, and I probably would have lost on time if I'd been able to get into the attrition grindfest I was looking for.
The result of that game caused me to change my approach to list building by cutting down on the infantry. Looking over the Steamroller scenarios makes me think I'll want two jacks for all the "carry objective from here to there" possibilities, plus I think the FLGS meta is far more jack heavy than what I've grown used to playing EV. Trying to make a dual jack list has proven to be somewhat challenging though, far more so than I'd anticipated. I've gone on about how much I want to like jacks and run multiples of them, why that doesn't work, and my resulting interest in Hordes previously, so now trying to get a pair of jacks and the infantry that will be doing the hard offensive work together in a single list, plus all the extra bits the internet says I should have, is like trying to make a tossed salad out of rocks and sheet metal. With all this in mind I've been going back to my roots in a way, building lists out of things that I'm familiar with instead of what I think should (in theory) work well together. I don't know how they'll fare in a competitive setting against players I've never faced before, but hopefully this way I'll only be unfamiliar with my opponent's troops and not my own as well.
There is a bright spot on the painting front. I've finally decided that I shouldn't glue the wreck markers to their bases, and having cleaned them earlier today they're currently primered and in the
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| Less of this... |
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| ...and more of this. |






