2/3/12

WIPs: Kovnik Joe #2, Torch #1; Colossal Skepticism

Not bad for an hour or two of work.
The past couple days have been lost to reading.  While a pleasant pastime, it makes painting progress proceed at a plodding pace.  Today I managed to put the book down, for a little while at least, and pick a brush up once again.  My intention was to work on Kovnik Joe and basecoat Torch along the way, but it ended up the other way around.  Everything got a base color, save a few details like the collar badge and shoulder spikes, plus some sort of wash.  Tamiya Smoke was slathered across the metals while I gave Badab Black a trial run on the other bits.  (A few days ago I hit the FLGS and completed my GW Wash collection.)  I had considered doing Torch in an alternate scheme, either red or black, to differentiate between character and standard jacks.  Black seemed the most appropriate for the whole stealthy, black ops angle with Strakhov.  Torch was already primed grey though, plus Black Ivan is...black, and ultimately I wanted to paint some green across huge surfaces.  If Torch seems to have sprung out of nowhere to land on the painting table then blame this month's Paint the Target, which is a character beast/jack or a beast/jack that represents one of the league upgrades.  Since painting up Torch was easier than converting something up that's the road I took, but it will be nice to have it painted up.  Torch has three initial attacks, to say nothing of the Sustained Attack Ripsaw, and is the jack I currently reach for when I want an assassin jack.  Plus it sets things on fire.  What's not to like?



Joe marches on.
Kovnik Joe got a little love as well, mostly in the beard/hat and coat.  I put in some (bad) work shading and highlight the coat, which I hope to cover up/distract the eye from with a 5th Border Legion logo on the back.  Since I'll be playing Legion in the upcoming league I feel like I should be trying to get some of those models painted up instead of chipping away at the Khador backlog.  I'm loathe to play with models that are in progress though, and I don't have enough Legion stuff to take some of it out of rotation for painting without feeling an extreme pinch on the table.  I'm assembling a list of reinforcements though, mostly Typhon (who is a big sack of nasty), so there might be some wiggle room in the near future.

In other Warmahordes news, Templecon kicked off today with a couple big reveals.  You've probably already read about them elsewhere (if you get your PP news here then something is wrong), but I'll drop an opinion or three to fill some space.
  • Colossals - As the title implies, I'm not sold.  This is mostly a size/transportation thing for me.  The Khador colossal (Conquest) is freakin' huge, as wide as a Throne of Everblight is tall.  Since I've all but discounted the Throne because I don't want to lug the thing around then having something even bigger isn't something I'm eager for.  Getting colossals hot on the heels of the battle engines also seems a bit too quick for me.  The Black Dragon UA is a great idea because it provides more options on the table without introducing a whole new unit, which is an approach I can get behind.  Bloat isn't something I want to see in Warmahordes.  Colossals seem big and bloated at first impression (though I will say the models look great), but I'll be glad to be proven wrong.  Time will tell.
  • The app, War Room, is something I've been longing for.  iBodger is great, but without the stats and rules I still need to have a book or deck handy if I'm trying out something new.  I never thought I'd see a company digitize their IP in this way, though I suppose an app is a little more secure than a PDF.  Getting new releases beamed to my device and being able to connect with my opponent (so I can look at their cards without having to look at the actual card) are pure bonuses.  Hopefully they do some sort of faction mega-pack so I'm not faced with the decision to get everything or just what I'll be using.  
  • Perhaps my recent discovery of the Warmahordes community hiding (in plain sight) in my own backyard will also spawn an IKRPG game.  It's been a long time since I got my RPG on.  If it uses mini-based combat then so much the better.  Hopefully the IKRPG books will also shed some light on the setting as a whole, which I always feel behind on since I came in during Mark II.
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